Now, it is not the mere facility of making call or receiving calls that defines a mobile set; there are many things that goes into defining the gadget. People after opening the packaging box of their mobile set do not make flurry of calls to their dear ones, but they dissolves themselves in exploring the innate world of distinctive features it is endowed with. Among many features of a mobile phone, the game domain is one such feature any buyers take note of it.
After all different people have their own version and perspective about the mobile phone that comes embedded with games. In recent times, mobile games has become the part and parcel for any mobile manufacturers whether it is for world leader in mobility Nokia, or for South Korean electronic giant Samsung, LG, or for Sony Ericsson conglomerate etc..
All the producers of mobile phone cannot enjoy the privilege to sideline this segment of the audience who swear by games, and games. Their products on gaming must be innovative enable to hold imagination. Broadly speaking, the mobile games are video games that are being played on a mobile phone, smartphone, PDA, handheld computer or any type of handheld or wireless device. Mobile games comes on the device itself or through network.
Moreover, it can be fitted it into the phone via infrared connection, Bluetooth or memory card. About the mobile game industry, the Gartner Inc report suggests that the global mobile games market will witness a growth of 49.9 percent in 2007 to $4.3 billion, and will hit $9.6 billion by 2011. The report also sluggish growth in Asia/Pacific and Japan, surpassing $1.8 billion in 2007, and reach $4.6 billion in 2011, reflecting a bigger appetite for mobile gaming. And in Western Europe, the revenue is forecast to grow from $1.5 billion in 2007 to $2 billion in 2011.